Use flexi binding instead of layer binding - check Tick on FBX Preview mode to see what is exactly going to be exported to the FBX - check AS Pro 11.2 is required, mostly due to the importer script to be put into Unity Editor folder - check Basically you have to consider your vector layers as if they were images. There is not at all any support for vector operation e.g. FBX is a very limited very format in terms of 2D model creation. I am nearly there guys, and it is gonna be awesome, but I need your help!) I am planning to write a thorough tutorial when I am done, but I have to solve this last issue. This whole FBX topic has several serious issues both on AS and Unity side, most of which I have successfully tackled. I have been trying to have my characters exported as FBX and then import them to Unity. I'm fresh to this forum and also not native English speaker, so please bear with me.
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